<levelRotation randomize="0">
 <level name="multiplayer/ps/shore" gameRules="PowerStruggle">
  <setting setting="g_timelimit 60"/>
  <setting setting="g_fraglimit 0"/>
  <setting setting="g_pp_scale_income 1.00"/>
  <setting setting="g_revivetime 20"/>
  <setting setting="g_roundtime 0"/>
  <setting setting="g_roundlimit 0"/>
  <setting setting="g_preroundtime 0"/>
  <setting setting="g_suddendeath_time 0"/>
 </level>
 <level name="multiplayer/ps/refinery" gameRules="PowerStruggle">
  <setting setting="g_timelimit 60"/>
  <setting setting="g_fraglimit 0"/>
  <setting setting="g_pp_scale_income 1.00"/>
  <setting setting="g_revivetime 20"/>
  <setting setting="g_roundtime 0"/>
  <setting setting="g_roundlimit 0"/>
  <setting setting="g_preroundtime 0"/>
  <setting setting="g_suddendeath_time 0"/>
 </level>
 <level name="multiplayer/ps/plantation" gameRules="PowerStruggle">
  <setting setting="g_timelimit 60"/>
  <setting setting="g_fraglimit 0"/>
  <setting setting="g_pp_scale_income 1.00"/>
  <setting setting="g_revivetime 20"/>
  <setting setting="g_roundtime 0"/>
  <setting setting="g_roundlimit 0"/>
  <setting setting="g_preroundtime 0"/>
  <setting setting="g_suddendeath_time 0"/>
 </level>
 <level name="multiplayer/ps/beach" gameRules="PowerStruggle">
  <setting setting="g_timelimit 60"/>
  <setting setting="g_fraglimit 0"/>
  <setting setting="g_pp_scale_income 1.00"/>
  <setting setting="g_revivetime 20"/>
  <setting setting="g_roundtime 0"/>
  <setting setting="g_roundlimit 0"/>
  <setting setting="g_preroundtime 0"/>
  <setting setting="g_suddendeath_time 0"/>
 </level>
 <level name="multiplayer/ps/mesa" gameRules="PowerStruggle">
  <setting setting="g_timelimit 60"/>
  <setting setting="g_fraglimit 0"/>
  <setting setting="g_pp_scale_income 1.00"/>
  <setting setting="g_revivetime 20"/>
  <setting setting="g_roundtime 0"/>
  <setting setting="g_roundlimit 0"/>
  <setting setting="g_preroundtime 0"/>
  <setting setting="g_suddendeath_time 0"/>
 </level>
 <level name="multiplayer/ia/steelmill" gameRules="InstantAction">
  <setting setting="g_timelimit 20"/>
  <setting setting="g_fraglimit 0"/>
  <setting setting="g_pp_scale_income 1.00"/>
  <setting setting="g_revivetime 20"/>
  <setting setting="g_roundtime 0"/>
  <setting setting="g_roundlimit 0"/>
  <setting setting="g_preroundtime 0"/>
  <setting setting="g_suddendeath_time 0"/>
 </level>
 <level name="multiplayer/ia/quarry" gameRules="InstantAction">
  <setting setting="g_timelimit 20"/>
  <setting setting="g_fraglimit 0"/>
  <setting setting="g_pp_scale_income 1.00"/>
  <setting setting="g_revivetime 20"/>
  <setting setting="g_roundtime 0"/>
  <setting setting="g_roundlimit 0"/>
  <setting setting="g_preroundtime 0"/>
  <setting setting="g_suddendeath_time 0"/>
 </level>
 <level name="multiplayer/ia/outpost" gameRules="InstantAction">
  <setting setting="g_timelimit 20"/>
  <setting setting="g_fraglimit 0"/>
  <setting setting="g_pp_scale_income 1.00"/>
  <setting setting="g_revivetime 20"/>
  <setting setting="g_roundtime 0"/>
  <setting setting="g_roundlimit 0"/>
  <setting setting="g_preroundtime 0"/>
  <setting setting="g_suddendeath_time 0"/>
 </level>
 <level name="multiplayer/ia/armada" gameRules="InstantAction">
  <setting setting="g_timelimit 20"/>
  <setting setting="g_fraglimit 0"/>
  <setting setting="g_pp_scale_income 1.00"/>
  <setting setting="g_revivetime 20"/>
  <setting setting="g_roundtime 0"/>
  <setting setting="g_roundlimit 0"/>
  <setting setting="g_preroundtime 0"/>
  <setting setting="g_suddendeath_time 0"/>
 </level>
 <level name="Multiplayer/IA/Armada" gameRules="InstantAction">
  <setting setting="g_timelimit 20"/>
  <setting setting="g_fraglimit 0"/>
  <setting setting="g_pp_scale_income 1.00"/>
  <setting setting="g_revivetime 20"/>
  <setting setting="g_roundtime 0"/>
  <setting setting="g_roundlimit 0"/>
  <setting setting="g_preroundtime 0"/>
  <setting setting="g_suddendeath_time 0"/>
 </level>
 <level name="Multiplayer/IA/Quarry" gameRules="InstantAction">
  <setting setting="g_timelimit 20"/>
  <setting setting="g_fraglimit 0"/>
  <setting setting="g_pp_scale_income 1.00"/>
  <setting setting="g_revivetime 20"/>
  <setting setting="g_roundtime 0"/>
  <setting setting="g_roundlimit 0"/>
  <setting setting="g_preroundtime 0"/>
  <setting setting="g_suddendeath_time 0"/>
 </level>
 <level name="Multiplayer/IA/Outpost" gameRules="InstantAction">
  <setting setting="g_timelimit 20"/>
  <setting setting="g_fraglimit 0"/>
  <setting setting="g_pp_scale_income 1.00"/>
  <setting setting="g_revivetime 20"/>
  <setting setting="g_roundtime 0"/>
  <setting setting="g_roundlimit 0"/>
  <setting setting="g_preroundtime 0"/>
  <setting setting="g_suddendeath_time 0"/>
 </level>
 <level name="Multiplayer/IA/Steelmill" gameRules="InstantAction">
  <setting setting="g_timelimit 20"/>
  <setting setting="g_fraglimit 0"/>
  <setting setting="g_pp_scale_income 1.00"/>
  <setting setting="g_revivetime 20"/>
  <setting setting="g_roundtime 0"/>
  <setting setting="g_roundlimit 0"/>
  <setting setting="g_preroundtime 0"/>
  <setting setting="g_suddendeath_time 0"/>
 </level>
</levelRotation>
