[Keymap]
Multiselect 1-2 =7
Multiselect 3-4 =8
Multiselect 5-6 =9
Multiselect 1-3 =0
Multiselect 4-6 =-
Multiselect All ==
Inventory =I
Journal =J
Map =M
Wizard Spells =W
Priest Spells =P
Options =O
Character Record =R
Toggle AI =A
Character Arbitration =C
Quick Save =Q
Return To Game =G
Chat Window =T
Location =L

Battle Song =
Thieving =
Quick Spell Slot1 =
Quick Spell Slot2 =
Quick Spell Slot3 =
Cast Spell =
Quick Weapon Slot1 =
Quick Weapon Slot2 =
Quick Weapon Slot3 =
Quick Weapon Slot4 =
Guard / Protect =
Dialog =
Turn Undead =
Stealth =
Trap detection =
Group Stop =
Group Attack =
Special Abilities =
Use Item =
Quick Item Slot1 =
Quick Item Slot2 =
Quick Item Slot3 =
Formation =
Quick Formation Slot1 =
Quick Formation Slot2 =
Quick Formation Slot3 =
Quick Formation Slot4 =
Quick Formation Slot5 =
Equip Melee Weapon =
Equip Range Weapon =

Cast Priest Spell: Bless =
Cast Priest Spell: Command Die =
Cast Priest Spell: Cure Light Wounds =
Cast Priest Spell: Detect Evil =
Cast Priest Spell: Entangle =
Cast Priest Spell: Magic Stone =
Cast Priest Spell: Protection from Evil =
Cast Priest Spell: Remove Fear =
Cast Priest Spell: Sanctuary =
Cast Priest Spell: Shillelagh =
Cast Priest Spell: Aid =
Cast Priest Spell: Bark Skin =
Cast Priest Spell: Chant =
Cast Priest Spell: Charm Person or Mammal =
Cast Priest Spell: Find Traps =
Cast Priest Spell: Flame Blade =
Cast Priest Spell: Good Berries =
Cast Priest Spell: Hold Person =
Cast Priest Spell: Know Alignment =
Cast Priest Spell: Resist Fire / Cold =
Cast Priest Spell: Silence =
Cast Priest Spell: Slow Poison =
Cast Priest Spell: Spiritual Hammer =
Cast Priest Spell: Draw Upon Holy Might =
Cast Priest Spell: Animate Dead =
Cast Priest Spell: Call Lightning =
Cast Priest Spell: Dispel Magic =
Cast Priest Spell: Glyph of Warding =
Cast Priest Spell: Hold Animal =
Cast Priest Spell: Protection from Fire =
Cast Priest Spell: Remove Curse =
Cast Priest Spell: Remove Paralysis =
Cast Priest Spell: Invisibility Purge =
Cast Priest Spell: Miscast Magic =
Cast Priest Spell: Rigid Thinking =
Cast Priest Spell: Strength of One =
Cast Priest Spell: Cure Serious Wounds =
Cast Priest Spell: Animal Summoning 1 =
Cast Priest Spell: Free Action =
Cast Priest Spell: Neutralize Poison =

Cast Wizard Spell: Grease =
Cast Wizard Spell: Armor =
Cast Wizard Spell: Burning Hands =
Cast Wizard Spell: Charm Person =
Cast Wizard Spell: Color Spray =
Cast Wizard Spell: Blindness =
Cast Wizard Spell: Friends =
Cast Wizard Spell: Protection from petrification =
Cast Wizard Spell: Infravision =
Cast Wizard Spell: Magic Missile =
Cast Wizard Spell: Protection From Evil =
Cast Wizard Spell: Shield =
Cast Wizard Spell: Shocking Grasp =
Cast Wizard Spell: Sleep =
Cast Wizard Spell: Chill Touch =
Cast Wizard Spell: Chromatic Orb =
Cast Wizard Spell: Larloch's minor drain =
Cast Wizard Spell: Blur =
Cast Wizard Spell: Detect Evil =
Cast Wizard Spell: Detect Invisibility =
Cast Wizard Spell: Horror =
Cast Wizard Spell: Invisibility =
Cast Wizard Spell: Knock =
Cast Wizard Spell: Know Alignment =
Cast Wizard Spell: Luck =
Cast Wizard Spell: Resist Fear =
Cast Wizard Spell: Melf's Acid Arrow =
Cast Wizard Spell: Mirror Image =
Cast Wizard Spell: Stinking Cloud =
Cast Wizard Spell: Strength =
Cast Wizard Spell: Web =
Cast Wizard Spell: Agannazar's scorcher =
Cast Wizard Spell: Ghoul touch =
Cast Wizard Spell: Vocalize =
Cast Wizard Spell: Clairvoyance =
Cast Wizard Spell: Dispel magic =
Cast Wizard Spell: Flame Arrow =
Cast Wizard Spell: Fire Ball =
Cast Wizard Spell: Haste =
Cast Wizard Spell: Hold Person =
Cast Wizard Spell: Lightning Bolt =
Cast Wizard Spell: Monster Summoning I =
Cast Wizard Spell: Non-detection =
Cast Wizard Spell: Protection from normal Missiles =
Cast Wizard Spell: Slow =
Cast Wizard Spell: Skull trap =
Cast Wizard Spell: Vampiric Touch =
Cast Wizard Spell: Dire Charm =
Cast Wizard Spell: Ghost Armor =
Cast Wizard Spell: Confusion =
Cast Wizard Spell: Dimension Door =
Cast Wizard Spell: Improved Invisibility =
Cast Wizard Spell: Minor Globe of Invulnerability =
Cast Wizard Spell: Monster Summoning 2 =
